###

    Buildprotokoll
    Erstellen wurde gestartet: Projekt: "scripts", Konfiguration: "Release|Win32"

    Befehlszeilen  Die temporäre Datei "C:\DOKUME~1\Patricz\LOKALE~1\Temp\RSP00000837162524.rsp" wird erstellt. Inhalt:
    [
    /VERBOSE:LIB /OUT:".\bin\release\scripts.dll" /INCREMENTAL:NO /DLL /MANIFEST /MANIFESTFILE:".\tmp\scripts\\scripts.dll.intermediate.manifest" /DEBUG /PDB:"c:\project scud-storm\scripts\scudscripts344\bin\release\scripts.pdb" /MAP:"c:\project scud-storm\scripts\scudscripts344\bin\release\scripts.map" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /OPT:NOWIN98 /LTCG /BASE:"0x11000000" /IMPLIB:".\bin\release/scripts.lib" /MACHINE:X86 /FIXED ws2_32.lib user32.lib shaders.lib kernel32.lib user32.lib gdi32.lib winspool.lib                                        comdlg32.lib advapi32.lib shell32.lib ole32.lib                                        oleaut32.lib uuid.lib

    ".\tmp\scripts\dan.obj"

    ".\tmp\scripts\dllmain.obj"

    ".\tmp\scripts\engine_bhs.obj"

    ".\tmp\scripts\engine_common.obj"

    ".\tmp\scripts\engine_def.obj"

    ".\tmp\scripts\engine_dmg.obj"

    ".\tmp\scripts\engine_game.obj"

    ".\tmp\scripts\engine_io.obj"

    ".\tmp\scripts\engine_math.obj"

    ".\tmp\scripts\engine_net.obj"

    ".\tmp\scripts\engine_obj.obj"

    ".\tmp\scripts\engine_obj2.obj"

    ".\tmp\scripts\engine_phys.obj"

    ".\tmp\scripts\engine_player.obj"

    ".\tmp\scripts\engine_pt.obj"

    ".\tmp\scripts\engine_script.obj"

    ".\tmp\scripts\engine_string.obj"

    ".\tmp\scripts\engine_tdb.obj"

    ".\tmp\scripts\engine_threading.obj"

    ".\tmp\scripts\engine_weap.obj"

    ".\tmp\scripts\gap.obj"

    ".\tmp\scripts\jfwcine.obj"

    ".\tmp\scripts\jfwcust.obj"

    ".\tmp\scripts\jfwdef.obj"

    ".\tmp\scripts\jfwdmg.obj"

    ".\tmp\scripts\jfwgame.obj"

    ".\tmp\scripts\jfwgun.obj"

    ".\tmp\scripts\jfwhook.obj"

    ".\tmp\scripts\jfwmisc.obj"

    ".\tmp\scripts\jfwobj.obj"

    ".\tmp\scripts\jfwpoke.obj"

    ".\tmp\scripts\jfwpow.obj"

    ".\tmp\scripts\jfwscr.obj"

    ".\tmp\scripts\jfwsnd.obj"

    ".\tmp\scripts\jfwveh.obj"

    ".\tmp\scripts\jfwweap.obj"

    ".\tmp\scripts\jfwws.obj"

    ".\tmp\scripts\jfwzone.obj"

    ".\tmp\scripts\jmgrp2.obj"

    ".\tmp\scripts\kak.obj"

    ".\tmp\scripts\kamuix.obj"

    ".\tmp\scripts\mdb.obj"

    ".\tmp\scripts\mdbdef.obj"

    ".\tmp\scripts\mdbevf.obj"

    ".\tmp\scripts\neo.obj"

    ".\tmp\scripts\nh.obj"

    ".\tmp\scripts\nhp.obj"

    ".\tmp\scripts\ra2.obj"

    ".\tmp\scripts\ra_legacy.obj"

    ".\tmp\scripts\reborn.obj"

    ".\tmp\scripts\renalert.obj"

    ".\tmp\scripts\renalert2.obj"

    ".\tmp\scripts\scriptfactory.obj"

    ".\tmp\scripts\scriptregistrar.obj"

    ".\tmp\scripts\scripts.obj"

    ".\tmp\scripts\scud.obj"

    ".\tmp\scripts\shawk.obj"

    ".\tmp\scripts\survival.obj"

    ".\tmp\scripts\tda.obj"

    ".\tmp\scripts\tfx.obj"

    ".\tmp\scripts\z.obj"

    ".\tmp\scripts\SCUD2.obj"

    ".\tmp\scripts\SCUD3.obj"

    ".\tmp\scripts\SCUD_Training.obj"

    ".\tmp\scripts\SCUDPS.obj"
    ]Erstellen der Befehlszeile "link.exe @C:\DOKUME~1\Patricz\LOKALE~1\Temp\RSP00000837162524.rsp /NOLOGO /ERRORREPORT:PROMPT"Die temporäre Datei "C:\DOKUME~1\Patricz\LOKALE~1\Temp\RSP00000937162524.rsp" wird erstellt. Inhalt:
    [
    /o ".\bin\release/scripts.bsc"

    ".\tmp\scripts\dllmain.sbr"

    ".\tmp\scripts\engine_bhs.sbr"

    ".\tmp\scripts\engine_common.sbr"

    ".\tmp\scripts\engine_def.sbr"

    ".\tmp\scripts\engine_dmg.sbr"

    ".\tmp\scripts\engine_game.sbr"

    ".\tmp\scripts\engine_io.sbr"

    ".\tmp\scripts\engine_math.sbr"

    ".\tmp\scripts\engine_net.sbr"

    ".\tmp\scripts\engine_obj.sbr"

    ".\tmp\scripts\engine_obj2.sbr"

    ".\tmp\scripts\engine_phys.sbr"

    ".\tmp\scripts\engine_player.sbr"

    ".\tmp\scripts\engine_pt.sbr"

    ".\tmp\scripts\engine_script.sbr"

    ".\tmp\scripts\engine_string.sbr"

    ".\tmp\scripts\engine_tdb.sbr"

    ".\tmp\scripts\engine_threading.sbr"

    ".\tmp\scripts\engine_weap.sbr"

    ".\tmp\scripts\gap.sbr"

    ".\tmp\scripts\jfwcine.sbr"

    ".\tmp\scripts\jfwcust.sbr"

    ".\tmp\scripts\jfwdef.sbr"

    ".\tmp\scripts\jfwdmg.sbr"

    ".\tmp\scripts\jfwgame.sbr"

    ".\tmp\scripts\jfwgun.sbr"

    ".\tmp\scripts\jfwhook.sbr"

    ".\tmp\scripts\jfwmisc.sbr"

    ".\tmp\scripts\jfwobj.sbr"

    ".\tmp\scripts\jfwpoke.sbr"

    ".\tmp\scripts\jfwpow.sbr"

    ".\tmp\scripts\jfwscr.sbr"

    ".\tmp\scripts\jfwsnd.sbr"

    ".\tmp\scripts\jfwveh.sbr"

    ".\tmp\scripts\jfwweap.sbr"

    ".\tmp\scripts\jfwws.sbr"

    ".\tmp\scripts\jfwzone.sbr"

    ".\tmp\scripts\jmgrp2.sbr"

    ".\tmp\scripts\kak.sbr"

    ".\tmp\scripts\kamuix.sbr"

    ".\tmp\scripts\mdb.sbr"

    ".\tmp\scripts\mdbdef.sbr"

    ".\tmp\scripts\mdbevf.sbr"

    ".\tmp\scripts\neo.sbr"

    ".\tmp\scripts\nh.sbr"

    ".\tmp\scripts\nhp.sbr"

    ".\tmp\scripts\ra2.sbr"

    ".\tmp\scripts\ra_legacy.sbr"

    ".\tmp\scripts\reborn.sbr"

    ".\tmp\scripts\renalert.sbr"

    ".\tmp\scripts\renalert2.sbr"

    ".\tmp\scripts\scriptfactory.sbr"

    ".\tmp\scripts\scriptregistrar.sbr"

    ".\tmp\scripts\scripts.sbr"

    ".\tmp\scripts\scud.sbr"

    ".\tmp\scripts\shawk.sbr"

    ".\tmp\scripts\survival.sbr"

    ".\tmp\scripts\tda.sbr"

    ".\tmp\scripts\tfx.sbr"

    ".\tmp\scripts\z.sbr"

    ".\tmp\scripts\dan.sbr"

    ".\tmp\scripts\SCUD2.sbr"

    ".\tmp\scripts\SCUD3.sbr"

    ".\tmp\scripts\SCUD_Training.sbr"

    ".\tmp\scripts\SCUDPS.sbr"
    ]Erstellen der Befehlszeile "bscmake.exe @C:\DOKUME~1\Patricz\LOKALE~1\Temp\RSP00000937162524.rsp /nologo"
    Ausgabefenster  Verknüpfen...
    LINK : fatal error LNK1181: Eingabedatei "shaders.lib" kann nicht geöffnet werden.
    Browseinformationsdatei wird erstellt...
    Microsoft Browse Information Maintenance-Programm Version 8.00.50727
    Copyright (C) Microsoft Corporation. All rights reserved.
    BSCMAKE: warning BK4502 : Abgeschnittene SBR-Datei ".\tmp\scripts\dllmain.sbr" nicht in .\bin\release/scripts.bsc
    BSCMAKE: error BK1513 : Nicht inkrementelle Aktualisierung erfordert alle .SBR-Dateien

    Ergebnisse  Das Buildprotokoll wurde unter "file://c:\Project Scud-Storm\Scripts\SCUDScripts344\tmp\scripts\BuildLog.htm" gespeichert.
    scripts - 2 Fehler, 1 Warnung(en)